//
// Created by YxMin on 2024/7/14.
//
#include <procedure.h>
ProjectileLevelData ProjectileModel[5] =
        {
                {.durability=1,.damage=1,.speed=1,.consume=1},
                {2,1,2,1},
                {3,2,2,1},
                {3,3,3,1},
                {5,5,2,3},
        };
int GetProjectileDurability(int level) {
    return ProjectileModel[level].durability;
}
int GetProjectileDamage(int level) {
    return ProjectileModel[level].damage;
}
int GetProjectileSpeed(int level) {
    return ProjectileModel[level].speed;
}
int GetProjectileConsume(int level) {
    return ProjectileModel[level].consume;
}
IMAGE* GetProjectileImage(int level) {
    return &ProjectileModel[level].img;
}